--- title: "DAG Flintlock" type: "player-note" audience: "player" campaign_frame: "The Veiled Face of Chaos" player_as_of: "2026-10-12T21:19:00-07:00" category: "Rules" tags: ["visibility/player"] --- ![Sasa_Waykeeper_Flintlock](../../900_Assets/Images/Items/Sasa_Waykeeper_Flintlock.png) # DAG Flintlock Tier 1 primary or secondary · Finesse · Close · One-Handed Damage: d12+6 phy Spent: After you attack with the Dag, it is empty. You cannot fire it again until you reload. Reloading needs dry powder, both hands, and no danger — a downtime beat or an action when nobody is swinging. You cannot reload in Melee, in a packed room, or while Restrained. One ball in the belt. That is the magazine. ## Reload timing recorded on Sasa’s sheet The character sheet records a free extra reload downtime move during a short or long rest. In combat, it records **two spotlights**, with no adversary within Very Close range. It also records **Damp Charge**: liquid or very humid air ruins a loaded charge, which must be cleared before reloading. The standalone weapon note above uses broader “no danger” wording. Use the GM’s table ruling for those timing differences.