--- title: "Sour the Draught" type: "player-note" audience: "player" campaign_frame: "The Veiled Face of Chaos" player_as_of: "2026-10-12T21:19:00-07:00" category: "Rules" tags: ["visibility/player"] --- # Sour the Draught *Level 2 Midnight Spell* **Recall Cost:** 1 Choose one potion type you can see, or is certain is there within **Very Close** range, **spend a Stress**, and make a **Spellcast Roll (12) vs minor, (14) vs standard, (16) vs major**. On a success, the potion becomes permanently nonmagical. Its true alchemical properties are destroyed. Its appearance and smell remain unchanged, but it tastes faintly of sour milk. On a failure, the potion remains effective, and a sharp vinegar smell alerts anyone holding it that something has happened. This spell affects a unconsumed doses. It cannot undo an effect already produced by drinking a potion. Spend a Hope to partially effect another type of potion at close range. The user of a partially effected potion can roll the above save for the potion of an d20 vs 12.14. and 16 respectively. *From [Granny Nettles’ Book of Small Spites](Granny%20Nettles%27%20Book%20of%20Small%20Spites.md): “A pinch for the kettle, a curse for the cup. Let’s see what heals you when you drink that up.”*** **Campaign homebrew.** This is the spell text supplied in the player framework. It describes an available spell, not an event confirmed to have occurred in this adventure.